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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=5.000000
- fGammaAdj=1.000
- fDecay=0.950
- fVideoEchoZoom=0.498
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=3
- nWaveMode=0
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001
- fWaveScale=0.010
- fWaveSmoothing=0.630
- fWaveParam=-1.000
- fModWaveAlphaStart=0.710
- fModWaveAlphaEnd=1.300
- fWarpAnimSpeed=1.000
- fWarpScale=1.331
- fZoomExponent=1.00000
- fShader=0.000
- zoom=13.29089
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=-0.28000
- dy=-0.32000
- warp=0.00909
- sx=1.00000
- sy=1.00000
- wave_r=0.650
- wave_g=0.650
- wave_b=0.650
- wave_x=0.500
- wave_y=0.500
- ob_size=0.000
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=1.000
- ib_size=0.000
- ib_r=1.000
- ib_g=0.000
- ib_b=0.000
- ib_a=1.000
- nMotionVectorsX=12.800
- nMotionVectorsY=9.600
- mv_dx=0.000
- mv_dy=0.000
- mv_l=1.000
- mv_r=1.000
- mv_g=0.910
- mv_b=0.710
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=0
- shapecode_0_sides=100
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.49138
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=0.000
- shapecode_0_g=1.000
- shapecode_0_b=1.000
- shapecode_0_a=1.000
- shapecode_0_r2=0.000
- shapecode_0_g2=0.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shape_0_per_frame1=x=.5;y=.5;
- shapecode_1_enabled=0
- shapecode_1_sides=24
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=1.800
- shapecode_1_rad=0.01120
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=0.81954
- shapecode_1_r=1.000
- shapecode_1_g=1.000
- shapecode_1_b=0.000
- shapecode_1_a=1.000
- shapecode_1_r2=1.000
- shapecode_1_g2=1.000
- shapecode_1_b2=1.000
- shapecode_1_a2=1.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shape_1_per_frame1=tex_ang=0.01;
- shape_1_per_frame2=x=.5-q4;
- shape_1_per_frame3=y=.5-q5;
- shapecode_2_enabled=0
- shapecode_2_sides=34
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=1
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.22167
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=0.40839
- shapecode_2_r=1.000
- shapecode_2_g=1.000
- shapecode_2_b=1.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=0.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.000
- shape_2_per_frame1=x=.5+q4;y=.5+q5;
- shape_2_per_frame2=rad=sin(time);;
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_init_1=zoom=1;
- per_frame_init_2=xpos=0;
- per_frame_init_3=ypos=0;
- per_frame_1=//before inversion
- per_frame_2=scale = 1;
- per_frame_3=angle = time*.2;
- per_frame_4=translation_x = 0;
- per_frame_5=translation_y = 0.1;
- per_frame_6=
- per_frame_7=//complex inverted
- per_frame_8=iscale = 1;
- per_frame_9=iangle = 0.2;
- per_frame_10=itranslation_u = 0;
- per_frame_11=itranslation_v = 0;
- per_frame_12=
- per_frame_13=
- per_frame_14=// the möbius transformation
- per_frame_15=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
- per_frame_16=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
- per_frame_17=// so a/c and mu can be calculated outside of the shader
- per_frame_18=
- per_frame_19=a_r = cos(angle)*scale;
- per_frame_20=a_i = sin(angle)*scale;
- per_frame_21=b_r = translation_x;
- per_frame_22=b_i = translation_y;
- per_frame_23=
- per_frame_24=c_r = -cos(iangle)*iscale;
- per_frame_25=c_i = -sin(iangle)*iscale;
- per_frame_26=d_r = itranslation_u;
- per_frame_27=d_i = itranslation_v;
- per_frame_28=
- per_frame_29=// c^(-1)
- per_frame_30=c_inv_r = c_r/(c_r*c_r+c_i*c_i);
- per_frame_31=c_inv_i = c_i/(c_r*c_r+c_i*c_i);
- per_frame_32=
- per_frame_33=// a*c^(-1)
- per_frame_34=ac_r = (a_r*c_inv_r - a_i*c_inv_i);
- per_frame_35=ac_i = (a_r*c_inv_i - a_i*c_inv_r);
- per_frame_36=
- per_frame_37=// (bc-ad)
- per_frame_38=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i);
- per_frame_39=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r);
- per_frame_40=
- per_frame_41=// mu*c^(-1)
- per_frame_42=mu_r = bcad_r*c_inv_r - bcad_i*c_inv_i;
- per_frame_43=mu_i = bcad_r*c_inv_i - bcad_i*c_inv_r;
- per_frame_44=
- per_frame_45=q1 = ac_r;
- per_frame_46=q2 = ac_i;
- per_frame_47=q3 = mu_r;
- per_frame_48=q4 = mu_i;
- per_frame_49=
- per_frame_50=q5 = c_r;
- per_frame_51=q6 = c_i;
- per_frame_52=q7 = d_r;
- per_frame_53=q8 = d_i;
- per_frame_54=
- per_frame_55=monitor = bcad_r;
- warp_1=`sampler sampler_rand00;
- warp_2=`shader_body
- warp_3=`{
- warp_4=` // sample previous frame
- warp_5=` ret = tex2D( sampler_main, uv ).xyz;
- warp_6=`
- warp_7=` // darken (decay) over time
- warp_8=` ret *= 0.95; //or try: ret -= 0.004;
- warp_9=`ret = tex2d(sampler_rand00,uv_orig);
- warp_10=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=`
- comp_4=`float2 ac = float2(q1,q2);
- comp_5=`float2 mu = float2(q3,q4);
- comp_6=`float2 c = float2(q5,q6);
- comp_7=`float2 d = float2(q7,q8);
- comp_8=`
- comp_9=`float2 z = (uv-0.5)*aspect.wz;
- comp_10=`
- comp_11=`// (c*z + d)
- comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d;
- comp_13=`// mu/(cz+d)
- comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
- comp_15=`
- comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99;
- comp_17=`
- comp_18=`ret = tex2D(sampler_fc_main, moebius );
- comp_19=`}
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